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One weakness of bilinear, bicubic and related algorithms is that they sample a specific number of pixels. Bicubic interpolation can be regarded as a computationally efficient approximation to Lanczos resampling. Lanczos resampling, an approximation to the sinc method, yields better results. In practice, the assumptions behind sinc resampling are not completely met by real-world digital images. Sinc resampling in theory provides the best possible reconstruction for a perfectly bandlimited signal. Bicubic interpolation yields substantially better results, with an increase in computational cost. Although this is desirable for continuous-tone images, this algorithm reduces contrast (sharp edges) in a way that may be undesirable for line art. Bilinear and bicubic algorithms īilinear interpolation works by interpolating pixel color values, introducing a continuous transition into the output even where the original material has discrete transitions. Rounding this way produces fewer artifacts and is faster to calculate. One common implementation is to always round towards zero. 'Nearest' in nearest-neighbor doesn't have to be the mathematical nearest. This can preserve sharp details in pixel art, but also introduce jaggedness in previously smooth images. One of the simpler ways of increasing image size is nearest-neighbor interpolation, replacing every pixel with the nearest pixel in the output for upscaling this means multiple pixels of the same color will be present.
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See also: Comparison gallery of image scaling algorithmsĪn image size can be changed in several ways.